Narrative Design for Video Games

(5 customer reviews)

26,921.82

Master the art of storytelling in interactive environments. This course explores character arcs, branching dialogue, lore-building, and emotional pacing to help you craft engaging narratives that respond to player choice.

Description

In modern video games, compelling storytelling can be just as important as gameplay mechanics. This course delves into the craft of narrative design—the process of building stories that are interactive, player-driven, and emotionally resonant. You’ll explore the foundations of narrative structure, character development, world-building, and dialogue writing within the unique constraints and opportunities of games. The course introduces tools for planning linear, non-linear, and branching storylines, as well as techniques for environmental storytelling and immersive lore design. You’ll analyze successful examples from games like The Last of Us, Undertale, and Disco Elysium to understand how narrative can drive engagement. Modules cover script formatting for games, interactive dialogue trees, integrating narrative with gameplay, and collaborating with designers, voice actors, and artists. Whether you’re writing for RPGs, visual novels, or action-adventures, you’ll learn how to balance plot progression with player agency. By the end of the course, you’ll have developed narrative prototypes, character bibles, and dialogue samples suitable for a professional portfolio. Ideal for writers, designers, and developers aiming to build richer, more immersive game worlds.

5 reviews for Narrative Design for Video Games

  1. Saminu

    This course helped me understand how to build player-driven stories that actually feel immersive. It’s not just about writing—it’s about creating emotional impact through gameplay.

  2. Hannah

    The storytelling techniques I learned here helped me win a spot in a student game jam. I finally understand how to balance plot, pacing, and player choice in design.

  3. Aminu

    I never realized how much planning goes into narrative systems until I took this course. It made me rethink how I design quests, dialogue, and even level progression.

  4. Saminu

    Coming from film, I had to rethink how stories work in interactive media. This course was a game-changer—pun intended. It taught me how to let players shape the narrative without losing structure.

  5. Samuel

    I took this course before starting my internship, and it gave me the foundation I needed. From branching dialogue to worldbuilding, everything was practical and clearly explained.

Add a review

Your email address will not be published. Required fields are marked *